At the table
Built for a table, not a phone screen
Most trackers assume one person holds the phone. Sanctum assumes it's lying flat between everyone who needs to read it.
Every seat faces its player
The board stays put. Each player's panel, numbers and menus are turned toward the person sitting there, for up to eight players, so the far side of the table reads its own life the right way up.
Big tap zones on every panel: ±1 near the middle, ±5 at the edges.

Commander damage, poison, and the rest
Per player, facing the right way
- Commander damage from each opponent, counted to 21
- Partner commanders, and commander tax
- Poison counters to 10
- Monarch and the initiative
- Mana, storm and your own custom counters

Turn order that keeps up
A pass arrow
It points at whoever is next, and re-aims the moment someone dies, skips or takes an extra turn. Clockwise or counter-clockwise.
Rounds and an optional turn timer
The round counter is always visible, and a turn timer is there when a game needs it.
When someone taps the wrong panel
Undo and a full game log
Step back a mistake, or scroll the log to settle “when did I go to 12?”
Type an exact total
Jump straight to a number instead of tapping your way there.
Stays awake
The screen won't lock halfway through a four-hour game.
No account, no signal needed
A game runs entirely on the phone. Sign in only for history, groups and events.
Bring it to your next game night
Sanctum is in closed beta on iPhone and Android, and free while it's in testing.